(2 items) When you deal damage with Flurry, your single target damage over time abilities used within |cffffff4|r seconds gain |cffffff1690|r Spell and Weapon Damage. I have come to the following conclusions, because in comparing the other maelstrom weapons the Dagger completely blows everything away, no end game weapon comes even close. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. Increases Weapon and Spell Critical by |cffffff3.6|r%.ĭeals |cffffff950|r Physical Damage and restores |cffffff177|r Stamina. The Maelstrom Dagger(Or it's variants) is like an ancient space ship vs Master Dagger being cavemen in terms of power. 5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 683 Bleed damage to all enemies within 2.5 meters and causing them to bleed for an additional 3415 Bleed damage over 10 seconds. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. Because Gotterdammerung is not a story necessary weapon for you to have. The point must be on the ground or in a body of water. 1 pc Maelstrom Dagger (Sharpened) 1 pc Maelstrom Dagger (Precise) 1 pc Maelstrom Bow (Precise) After reading the PTS notes for Clockwork City, I came across the following Developer comment concerning Maelstrom weapon changes: 'Due to the fact these items Maelstrom weapons can now be enchanted or poisoned normally, their extraneous stat. esoui/art/icons/gear_dwarvenscavenged_dagger_a.dds A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range.
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